flip-a-card

Flip-a-Card: Nearing Version 1.0

After three weeks of silence, where is this game at?

Jun 6 2020 - 2 min read
flip-a-card

Flip-a-Card: City Expansion Pack

A way to create fantastic cities with a couple of card types.

May 13 2020 - 3 min read
flip-a-card

Flip-a-Card: Delegating Storyteller Authority

An early idea for how to make running NPCs easier in a shared environment.

May 12 2020 - 1 min read
flip-a-card

Flip-a-Card: Encounter Pacing

When is the fight over with?

May 9 2020 - 5 min read
flip-a-card

Flip-a-Card: Scene Framing

Assorted thoughts about how to structure scenes.

Apr 29 2020 - 3 min read
game-design-diary

The Lonely Cafe

A Forged in the Dark game about the service industry

Apr 27 2020 - 2 min read
flip-a-card

Flip-a-Card: Playtest Feedback

Collected notes on the April 19 playtest.

Apr 26 2020 - 2 min read
flip-a-card

Flip-a-card: Twists

Reusing a Grand Adventure idea.

Apr 23 2020 - 4 min read
flip-a-card

Flip-a-card: the Dragon Prince

The inspiration for campaign issues

Apr 20 2020 - 2 min read
flip-a-card

Flip-a-Card: Playtest, April 19

Running the game with a reasonably modern set of cards!

Apr 19 2020 - 3 min read
flip-a-card

Flip-a-Card: Revised Encounters

How to create encounters, going forward

Mar 15 2020 - 2 min read
superhero

Champions Lite Danger Edition

A new playtestable version of the supers game

Feb 24 2020 - 1 min read
superhero

Refining Endurance

How would I improve the Champions Lite system?

Feb 23 2020 - 3 min read
game-design-diary

The Candidate

A plan to produce a political hack of "For the Queen"

Feb 21 2020 - 1 min read
superhero

Champions Lite Playtesting

How did the first pass at the game turn out? Honk if you love playtesting.

Feb 18 2020 - 2 min read
flip-a-card

Flip-a-Card: Upbringing

The replacement for Origin cards

Feb 17 2020 - 1 min read
superhero

Champions Lite Example Fight

What would a Champions Lite battle look like?

Feb 12 2020 - 4 min read
superhero

Champions Lite

Some ideas about a combat system for Champions Lite

Feb 12 2020 - 2 min read
inept-sorcerers

New designs for Inept Sorcerers

Some ideas for a new version of my first real game

Feb 9 2020 - 2 min read
game-design-diary

The Legally Distinct Kaiju RPG

A third game for itch.io

Feb 8 2020 - 1 min read
flip-a-card

Flip-a-Card: Oracles

Ideas for new cards to keep the game running

Feb 7 2020 - 1 min read
the-wake

The Wake as PBTA game

Early thoughts on building a PBTA version of the Wake

Feb 6 2020 - 5 min read
flip-a-card

Flip-a-Card: Condition rewrites

What do the new condition cards look like, now that they got reviewed?

Jan 30 2020 - 1 min read
flip-a-card

Flip-a-Card: POV characters

Who are the possible POV characters for rewriting card text with flavor?

Jan 28 2020 - 3 min read
flip-a-card

Flip-a-Card: More TeX!

Progress on typesetting cards with TeX

Jan 26 2020 - 2 min read
flip-a-card

Flip-a-Card: Authority part 3

Putting spotlight, vision, and tools together

Jan 22 2020 - 1 min read
flip-a-card

Flip-a-Card: Authority part 2

Vision, flocks, painting, and sockets

Jan 22 2020 - 2 min read
flip-a-card

Flip-a-Card: Authority part 1

Assorted thoughts on authority and delegation

Jan 22 2020 - 1 min read
flip-a-card

Flip-a-Card: Playtest Thoughts

What did this little playtest tell me?

Jan 18 2020 - 1 min read
flip-a-card

Flip-a-Card: Solo Playtest part 2

A quick exploration of flip-a-card to see how it plays

Jan 18 2020 - 3 min read
flip-a-card

Flip-a-Card: Solo Playtest part 1

A quick exploration of flip-a-card to see how it plays

Jan 18 2020 - 2 min read
flip-a-card

Flip-a-Card: the Challenge Economy

How is flip-a-card intended to work with pacing and difficulty?

Jan 17 2020 - 2 min read
flip-a-card

Flip-a-Card: Challenges

Early thoughts on challenge cards

Jan 16 2020 - 3 min read
game-design-diary

Typesetting RPGs with TeX

What I'm learning about programmatically type-setting

Jan 12 2020 - 2 min read
game-design-diary

Death By Misadventure

A dinky little game about a haunted dungeon and an overconfident adventurer

Jan 9 2020 - 3 min read
flip-a-card

Flip-a-Card: Origins

An explanation of culture vs. heritage vs. species in the game

Jan 8 2020 - 1 min read
flip-a-card

Flip-a-Card: PBTA Edition

How would you run Flip-a-Card in a more PBTA style?

Jan 4 2020 - 1 min read
flip-a-card

Flip-a-Card: The Dreamer

The first role card is out!

Jan 3 2020 - 1 min read
flip-a-card

Flip-a-Card: Conditions

A link to condition cards, which are in review-ready status

Jan 2 2020 - 1 min read
flip-a-card

Flip-a-Card: Automation

Automating the card pipeline with YAML and Node.js

Dec 31 2019 - 1 min read
flip-a-card

Flip-a-Card: Validation

What do the character cards look like when combined? A work in progress.

Dec 30 2019 - 1 min read
flip-a-card

Flip-a-Card: Character Card Preview

What are the character cards I'm creating for the playtest deck?

Dec 29 2019 - 2 min read
game-design-diary

Gamera the RPG

A stupid little one-shot RPG that has actually been played!

Dec 24 2019 - 1 min read
flip-a-card

Flip-a-Card: Proofs

How did the cards turn out?

Dec 22 2019 - 1 min read
flip-a-card

Flip-a-Card: Using nanDECK

How I used nanDECK to quickly lay out some cards for this game

Dec 21 2019 - 3 min read
flip-a-card

Flip-a-Card: Deck Contents

What goes into a typical flip-a-card game deck?

Dec 20 2019 - 1 min read
flip-a-card

Flip-a-Card: Core Rules

What are some of the core rules for a flip-a-card game?

Dec 20 2019 - 3 min read
game-design-diary

Creating Fights with the A3 System

How to build encounters more interesting than "hit them until their hit points fall out"

Dec 15 2019 - 1 min read
quarto-decimo-novum

Quarto Decimo Novum: Job Weapons

What are the iconic weapons and armor of the various classes and jobs?

Dec 15 2019 - 1 min read
quarto-decimo-novum

Quarto Decimo Novum: Talents Part 2

Second-tier talents for FFXIV characters

Dec 15 2019 - 2 min read
flip-a-card

Flip-a-Card: Combat

After a fight begins, what does it take to end it? Combat systems exist to answer that question. How does it work when all we can really…

Dec 12 2019 - 2 min read
flip-a-card

Flip-a-Card: Character Creation

How could character creation work in a new flip-a-card system?

Dec 11 2019 - 1 min read
flip-a-card

Flip-a-Card: Task Resolution

What are some ways to handle task resolution, success/failure, etc.?

Dec 11 2019 - 1 min read
quarto-decimo-novum

Quarto Decimo Novum: Sample Characters

Sample characters using the provided rules

Dec 5 2019 - 1 min read
flip-a-card

Flip-a-Card Design Doc

A hack of a hack of a hack, coming back to life (maybe)

Dec 5 2019 - 5 min read
quarto-decimo-novum

Quarto Decimo Novum: Implements

The magical implements used by some classes and jobs

Dec 3 2019 - 1 min read
quarto-decimo-novum

Quarto Decimo Novum: Soul Crystals

This is an early draft of how soul crystals and jobs might work. This material is probably subject to change. Soul crystals are small…

Nov 30 2019 - 2 min read
quarto-decimo-novum

Quarto Decimo Novum: Talents Part 1

New and modified talents for the game

Nov 22 2019 - 1 min read
quarto-decimo-novum

Quarto Decimo Novum: Archetypes

Eorzean racial archetypes

Nov 22 2019 - 2 min read
quarto-decimo-novum

Quarto Decimo Novum: Development Notes

Brief notes on upcoming system design, and a pause for thought

Nov 22 2019 - 2 min read
quarto-decimo-novum

Quarto Decimo Novum: Careers

Character careers for adventurers of all kinds

Nov 20 2019 - 4 min read
quarto-decimo-novum

Quarto Decimo Novum: Skills

The core Genesys skills for player characters

Nov 19 2019 - 1 min read
quarto-decimo-novum

Quarto Decimo Novum: Introduction

Building an FFXIV fan game in Genesys

Nov 19 2019 - 2 min read
game-design-diary

Creating superheroes with the P5 system

A quick way to create interesting and novel superhuman characters for RPGs

Nov 12 2019 - 2 min read