flip-a-card

Flip-a-Card: Nearing Version 1.0

After three weeks of silence, where is this game at?

Jun 6 2020 - 2 min read
flip-a-card

Flip-a-Card: City Expansion Pack

A way to create fantastic cities with a couple of card types.

May 13 2020 - 3 min read
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Flip-a-Card: Delegating Storyteller Authority

An early idea for how to make running NPCs easier in a shared environment.

May 12 2020 - 1 min read
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Flip-a-Card: Encounter Pacing

When is the fight over with?

May 9 2020 - 5 min read
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Flip-a-Card: Scene Framing

Assorted thoughts about how to structure scenes.

Apr 29 2020 - 3 min read
game-design-diary

The Lonely Cafe

A Forged in the Dark game about the service industry

Apr 27 2020 - 2 min read
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Flip-a-Card: Playtest Feedback

Collected notes on the April 19 playtest.

Apr 26 2020 - 2 min read
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Flip-a-card: Twists

Reusing a Grand Adventure idea.

Apr 23 2020 - 4 min read
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Flip-a-card: the Dragon Prince

The inspiration for campaign issues

Apr 20 2020 - 2 min read
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Flip-a-Card: Playtest, April 19

Running the game with a reasonably modern set of cards!

Apr 19 2020 - 3 min read
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Flip-a-Card: Revised Encounters

How to create encounters, going forward

Mar 15 2020 - 2 min read
flip-a-card

A two-card tactical system

Early noodling on what a card-based tactical system might look like

Mar 10 2020 - 2 min read
flip-a-card

Flip-a-Card: GM roles

Slicing up the GM role and serving it four ways.

Mar 9 2020 - 3 min read
masks

Masks-616 characters

More Masks characters for my Monday game

Mar 8 2020 - 2 min read
fellowship

The Fleet

An optional rule for Fellowship that tries to solve a problem our group had

Mar 4 2020 - 2 min read
dungeons-and-dragons

More Witch+Craft

Ways to determine base materials in Witch+Craft, and how to team up

Mar 2 2020 - 4 min read
dungeons-and-dragons

Witch+Craft

Putting the new domestic-magic book through a couple quick paces

Mar 1 2020 - 3 min read