RPG Prompts as Social Education
What can games do to teach us about living?
Oct 8 2020 - 1 min read
Creating Lore in Flip-a-Card
A fast system for world-building.
Aug 18 2020 - 1 min read
Creating Masks NPCs
A way of semi-randomly rolling up NPC classmates for a Masks game
Aug 2 2020 - 3 min read
Creating Faces in Flip-a-Card
A way to tie organizations and issues back to people
Jul 16 2020 - 2 min read
Flip-a-Card: City Construction Playtest
How did actually creating a city work out?
Jul 15 2020 - 4 min read
What are the design principles of flip-a-card?
Jun 24 2020 - 3 min read
Flip-a-Card: Upbringing Examples
How do the new upbringing cards work in practice?
Jun 22 2020 - 1 min read
The Great Detective
A hack of For the Queen for classic detective fiction.
Jun 18 2020 - 2 min read
Playing Champions Now post-release
What is this new spin on classic Champions?
Jun 10 2020 - 5 min read
Flip-a-Card: Nearing Version 1.0
After three weeks of silence, where is this game at?
Jun 6 2020 - 2 min read
Flip-a-Card: City Expansion Pack
A way to create fantastic cities with a couple of card types.
May 13 2020 - 3 min read
Flip-a-Card: Delegating Storyteller Authority
An early idea for how to make running NPCs easier in a shared environment.
May 12 2020 - 1 min read
Flip-a-Card: Encounter Pacing
When is the fight over with?
May 9 2020 - 5 min read
Flip-a-Card: Scene Framing
Assorted thoughts about how to structure scenes.
Apr 29 2020 - 3 min read
The Lonely Cafe
A Forged in the Dark game about the service industry
Apr 27 2020 - 2 min read
Flip-a-Card: Playtest Feedback
Collected notes on the April 19 playtest.
Apr 26 2020 - 2 min read
Reusing a Grand Adventure idea.
Apr 23 2020 - 4 min read
Flip-a-card: the Dragon Prince
The inspiration for campaign issues
Apr 20 2020 - 2 min read