Flip-a-Card: Nearing Version 1.0
After three weeks of silence, where is this game at?
Jun 6 2020 - 2 min read
Flip-a-Card: City Expansion Pack
A way to create fantastic cities with a couple of card types.
May 13 2020 - 3 min read
Flip-a-Card: Delegating Storyteller Authority
An early idea for how to make running NPCs easier in a shared environment.
May 12 2020 - 1 min read
Flip-a-Card: Encounter Pacing
When is the fight over with?
May 9 2020 - 5 min read
Flip-a-Card: Scene Framing
Assorted thoughts about how to structure scenes.
Apr 29 2020 - 3 min read
The Lonely Cafe
A Forged in the Dark game about the service industry
Apr 27 2020 - 2 min read
Flip-a-Card: Playtest Feedback
Collected notes on the April 19 playtest.
Apr 26 2020 - 2 min read
Reusing a Grand Adventure idea.
Apr 23 2020 - 4 min read
Flip-a-card: the Dragon Prince
The inspiration for campaign issues
Apr 20 2020 - 2 min read
Flip-a-Card: Playtest, April 19
Running the game with a reasonably modern set of cards!
Apr 19 2020 - 3 min read
Flip-a-Card: Revised Encounters
How to create encounters, going forward
Mar 15 2020 - 2 min read
A two-card tactical system
Early noodling on what a card-based tactical system might look like
Mar 10 2020 - 2 min read
Flip-a-Card: GM roles
Slicing up the GM role and serving it four ways.
Mar 9 2020 - 3 min read
More Masks characters for my Monday game
Mar 8 2020 - 2 min read
An optional rule for Fellowship that tries to solve a problem our group had
Mar 4 2020 - 2 min read
Ways to determine base materials in Witch+Craft, and how to team up
Mar 2 2020 - 4 min read
Putting the new domestic-magic book through a couple quick paces
Mar 1 2020 - 3 min read
Journals and Zines
Pictures from recent work on printed gaming materials
Feb 29 2020 - 1 min read