Ski lodge supervillains and Star Wars heists dominated this week’s gaming. Let’s find out what happened and what I thought about it.

Read more "Gaming Recap: October 6, 2024" »

Since I know the Sunday Mechatron game isn’t happening, I’m getting this done a day early. This was a week for superhero gaming.

Read more "Gaming Recap: September 29, 2024" »

This is a weekly recap of the games I’m in, or games that were talked about. Here’s where this week took me.

Read more "Gaming Recap: September 22, 2024" »

I’m going to try writing weekly recaps of the games I’m in, or games that were talked about, and see if that helps organize my thoughts about gaming in general. Let’s start with this week.

Read more "Gaming Recap: September 15, 2024" »

It’s sometimes hard for me to find roleplaying games that satisfy the particular goals I have. And I sometimes describe those goals as “moving into a game”, as opposed to what I describe many players as doing, which is “perform themselves”. What do I mean by that, and how do games serve these different goals?

Read more "Performing Yourself vs. Moving In" »

For the Queen is a collaborative card-driven game about the retinue of a certain Queen, and how they feel about her, each other, and themselves. The gist of the game is that while the Queen can be kind, she is also capable of some pretty awful acts, and it’s about your relationship with a person with power over you.

Sounds like Doctor Who to me! So what did I do with it?

Read more "The Moment" »

I’ve started working on a VTT (Virtual Tabletop), called Lacuna. The goal is to create a self-hostable, open source platform for TTRPG players. Let’s talk about what that will take, and where I am on it.

Read more "The Lacuna Virtual Tabletop" »

The premise of a base-building game is that you’ve got a world full of resources, and you want to build up infrastructure to harness those resources and/or achieve objectives. If you’ve played Minecraft, you get the idea.

I’ve played a few such games recently. So what do they do that I like, and what would my ideal base-building game look like?

Read more "Base-Building Roundup" »

The LitRPG or “Literary Role-Playing Game” has become prominent in recent years. Franchises like Sword Art Online inherit ideas from the Matrix - you’re plugged into this virtual world, and if you die in VR, you die for real - and add RPG mechanics like levels and quests.

There are some things I don’t like about the LitRPG genre’s more notable works, but I like the genre as a concept. So what would I do with it?

Read more "Trapped in the MMORPG" »