What do you do when necessity compels you to throw away your heart?
The demons of Talispire inhabit flame-red caverns. They are merciless creatures, to be sure. Soulless, too. They can be conjured by the appropriate rituals, and bargained with if not commanded. They will kill errant or arrogant summoners, as is well known. They desire human souls above all else. But why?
I will tell you their story.
In role-playing games, the GM describes challenges and offers opportunities. The players then make decisions for how their characters react to these things. You can think of this process as navigating a maze made of doors, walls, and windows.
"What's your story?"
Body-swaps in fiction are interesting because they shake up social dynamics. What can you do with these in a typical RPG computer game? Here's the start of a heroic journey, involving two very unlikely partners.
Many modern RPGs give you a triad of outcomes when you roll dice: Pass, Fail, and Complicate.
Pass is pretty simple: "the PC gets what the player wanted." Fail is sometimes equally simple: "they don't". Complicate, and more recent incarnations of Fail, give you something else: hard bargains, extra costs, or unexpected outcomes.