"What's your story?"
Body-swaps in fiction are interesting because they shake up social dynamics. What can you do with these in a typical RPG computer game? Here's the start of a heroic journey, involving two very unlikely partners.
Many modern RPGs give you a triad of outcomes when you roll dice: Pass, Fail, and Complicate.
Pass is pretty simple: "the PC gets what the player wanted." Fail is sometimes equally simple: "they don't". Complicate, and more recent incarnations of Fail, give you something else: hard bargains, extra costs, or unexpected outcomes.
It's 2017. I made progress on some projects, failed to completely push through a few others, and made some important breakthroughs on even more. In no particular order, here's what's on my plate at the moment.
It was the summer I turned 17 when Shannon got taken by the UFO.