Body-swaps in fiction are interesting because they shake up social dynamics. What can you do with these in a typical RPG computer game? Here's the start of a heroic journey, involving two very unlikely partners.
Many modern RPGs give you a triad of outcomes when you roll dice: Pass, Fail, and Complicate.
Pass is pretty simple: "the PC gets what the player wanted." Fail is sometimes equally simple: "they don't". Complicate, and more recent incarnations of Fail, give you something else: hard bargains, extra costs, or unexpected outcomes.
It's 2017. I made progress on some projects, failed to completely push through a few others, and made some important breakthroughs on even more. In no particular order, here's what's on my plate at the moment.
It was the summer I turned 17 when Shannon got taken by the UFO.
A couple of posts called "What's Your Damage" are up, but not public. I want to talk about consequences, wounds, harm, damage, hit points, whatever you want to call it, and how Grand Adventure deals with the underlying issues that these posts discuss.