game-design-diary

Vessels Mechanics (Part 2)

[In the last post](/2015/07/13/vessels-mechanics-part-1/), I talked about the three phases of the "vessels" game: disrupt, discover, and direct.

Jul 23 2015 - 3 min read
rules

Vessels Mechanics (Part 1)

The "Vessels" game I've been working on has been a struggle. Questions needed answering: what do emotions really do in a group situation? What is the right way to model influencing those emotions?

Jul 13 2015 - 1 min read
game-design-diary

Vessels - Mechanics

Let's start with some of my deeper goals. 1. The game should teach you how to play a game focused on emotions rather than actions. You shouldn't need to bring your own skill at this for the game to w...

Jun 7 2015 - 3 min read
rules

Vessels - Design Goals

What do I want out of this game? While this isn't an AW/DW game, that design vocabulary is useful and I am using it here. * The game should be built around emotional resolutions for a series of speci...

Jun 6 2015 - 1 min read