palaver

The Unmasking part 2

I'd written about the Monday Masks game ending [earlier](/2018/10/30/the-unmasking/). Tonight, we saw the penultimate episode. And I'm pretty happy about how things are wrapping up. Why is that?

Nov 26 2018 - 2 min read
palaver

The Unmasking

The game I've been playing for over a year, colloquially known as "Monday Masks", is coming to an end. I don't know if it'll be in two sessions or twenty. So what should I make of all this?

Oct 29 2018 - 3 min read
characters

Link Key Tech

Some key technology concepts for [Link](/2017/08/07/link/).

Mar 21 2018 - 5 min read
characters

Link's Robots

This is a run-down of the current and potential robots [Link](/2017/08/07/link/) allies with.

Nov 16 2017 - 4 min read
characters

Link's Technology

This is a run-down of the battlesuit and technology [Link](/2017/08/07/link/) uses.

Sep 5 2017 - 3 min read
characters

Link's Backstory

Here's [Link](/2017/08/07/link/)'s backstory for the Tuesday Masks game.

Aug 11 2017 - 14 min read
characters

Nightblade

This is a character concept for an upcoming potential [Masks](http://www.magpiegames.com/masks/) game. The concept is "light-manipulating truth-seeking modern ninja".

Aug 8 2017 - 3 min read
characters

Link

This is a character concept for an upcoming potential [Masks](http://www.magpiegames.com/masks/) game. The concept is "hot-blooded powersuit pilot with robot friends".

Aug 7 2017 - 3 min read
characters

Armiger

This is a character concept for an upcoming potential [Masks](http://www.magpiegames.com/masks/) game. The concept is "modern Knight of the Round Table wielding a fragment of Excalibur".

Aug 7 2017 - 4 min read
recap

Works in Progress

It's 2017. I made progress on some projects, failed to completely push through a few others, and made some important breakthroughs on even more. In no particular order, here's what's on my plate at th...

Jan 4 2017 - 2 min read
game-design-diary

Designing Locations for the Compleat Villain

I've been learning how to write for years, and I'm still definitely not there. I have learned a few rules for writing, though. The first is that *successful writing emerges from rules*. Here are some ...

Jul 19 2016 - 2 min read
game-design-diary

The Compleat Villain

I'm finally getting off my ass and putting together "The Compleat Villain". This will be a compilation of characters, locations, and rules for superhero gaming, based on material I've put together ove...

Jun 10 2016 - 1 min read
characters

Oddball Characters

I'm a fan of odd or unusual player characters.

Apr 22 2016 - 2 min read
fiction

Batman v. Superman

I haven't seen "Batman v. Superman" and I probably won't see it in theaters. I've read plenty of reviews, and it sounds like it's not my thing. I think I can sum up the problem many fans have with it,...

Mar 29 2016 - 2 min read
game-design-diary

Writing a Sagan City sourcebook

I'm running a play-by post game, called [Super-Sheriffs of Sagan City](https://www.tavern-keeper.com/campaign/764/latest). I've been thinking about publishing the setting as a standalone thing. I want...

Jan 20 2016 - 3 min read
game-design-diary

Draw Maps, Leave Blanks for Supers

This is more discussion about the Super-Sheriffs of Sagan City game, found online [here](https://www.tavern-keeper.com/campaign/764/latest). Today I want to talk about how I applied the principle of ...

Dec 22 2015 - 3 min read
recap

Super-Sheriffs of Sagan City

I've been running a play-by-post game with an overly long name. It's a superhero game with the PCs set on another planet, the first off-world Earth colony. This isn't a post about the whole game, whi...

Dec 7 2015 - 4 min read
palaver

More Top Ten Super-Tropes (that I absolutely love)

After writing about the [Top Ten Super-Tropes](/2015/10/01/top-ten-supertropes/) that bother me the most, I thought I would talk about the tropes in superhero gaming that really make it work for me as...

Oct 4 2015 - 6 min read
palaver

Top Ten Super-Tropes (that I hate)

I recently backed the [Masks] Kickstarter, and I think it will be well worth it. Before that, I backed the [Daring Comics RPG]. Before that, I've played any number of supers settings, at any number of...

Oct 1 2015 - 10 min read
game-design-diary

What setting books would I love to put out?

I've occasionally thought about resurrecting [Villains Victorious!] or otherwise publishing it in a collected format. My reservations there are practical - to put out a high-quality PDF of the materia...

Aug 9 2015 - 3 min read
game-design-diary

Effects-Based Superhero Games

We often talk about "effects-based" superhero RPG rules. By "effects-based", we mean the game-mechanical effects: how much damage you do, how fast you fly, how much weight you lift, and so on. Rather ...

Aug 3 2015 - 4 min read