fellowship

The Fleet

An optional rule for Fellowship that tries to solve a problem our group had

Mar 4 2020 - 2 min read
recap

Recap: Dungeon World

A quick one-shot of Dungeon World

Jan 7 2020 - 2 min read
flip-a-card

Flip-a-Card: PBTA Edition

How would you run Flip-a-Card in a more PBTA style?

Jan 4 2020 - 1 min read
silverline

Masks: the Spotlight

How writing Silverline has helped me learn about the spotlight

Dec 13 2019 - 2 min read
recap

Recap: Tales of Timberwind

Tales of Timberwind, an early-release game from the Baker clan

Dec 9 2019 - 1 min read
recap

Recap: City of Mist and Demigods

A day of mystery and divinity

Dec 1 2019 - 4 min read
silverline

Masks: Silverline

Using Masks as a solo game engine

Nov 27 2019 - 2 min read
recap

Recap: Genesys and Demigods

Neon detectives and Greek demigods

Nov 24 2019 - 2 min read
game-design-diary

Fate Actions as Moves

Let's take a Dungeon World playbook, and rewrite it to use Fate mechanics.

Aug 6 2016 - 3 min read
recap

Playtesting Avert the Apocalypse

I was sick yesterday so couldn't run, but two Sundays before that, I got to playtest the first session using my [Avert the Apocalypse] hack, first described in [Staying Busy].

Jun 27 2016 - 2 min read
palaver

Staying Busy

The last several weeks have been pretty busy. I've been slow to post, so here's a recap of recent work.

Jun 2 2016 - 3 min read
game-design-diary

Fairy Soul Opposition

I'm taking a break from Grand Adventure to work on some other game design, and try out Powered by the Apocalypse. I'm taking an idea from awhile back, called "Fairy Soul", and giving it specific mecha...

Mar 4 2016 - 5 min read
game-design-diary

Why Moves...

Early opinions on an aspect of PBTA game design

Jun 19 2015 - 3 min read