An optional rule for Fellowship that tries to solve a problem our group had
Mar 4 2020 - 2 min read
Recap: Dungeon World
A quick one-shot of Dungeon World
Jan 7 2020 - 2 min read
Flip-a-Card: PBTA Edition
How would you run Flip-a-Card in a more PBTA style?
Jan 4 2020 - 1 min read
Masks: the Spotlight
How writing Silverline has helped me learn about the spotlight
Dec 13 2019 - 2 min read
Recap: Tales of Timberwind
Tales of Timberwind, an early-release game from the Baker clan
Dec 9 2019 - 1 min read
Recap: City of Mist and Demigods
A day of mystery and divinity
Dec 1 2019 - 4 min read
Using Masks as a solo game engine
Nov 27 2019 - 2 min read
Recap: Genesys and Demigods
Neon detectives and Greek demigods
Nov 24 2019 - 2 min read
Running Genesys as a PBTA game
Running Fantasy Flight Games' Genesys RPG with PBTA conventions
Nov 11 2019 - 2 min read
Fate Actions as Moves
Let's take a Dungeon World playbook, and rewrite it to use Fate mechanics.
Aug 6 2016 - 3 min read
Playtesting Avert the Apocalypse
I was sick yesterday so couldn't run, but two Sundays before that, I got to playtest the first session using my [Avert the Apocalypse] hack, first described in [Staying Busy].
Jun 27 2016 - 2 min read
The last several weeks have been pretty busy. I've been slow to post, so here's a recap of recent work.
Jun 2 2016 - 3 min read
Fairy Soul Opposition
I'm taking a break from Grand Adventure to work on some other game design, and try out Powered by the Apocalypse. I'm taking an idea from awhile back, called "Fairy Soul", and giving it specific mecha...
Mar 4 2016 - 5 min read
Early opinions on an aspect of PBTA game design
Jun 19 2015 - 3 min read