The Fleet

An optional rule for Fellowship that tries to solve a problem our group had

Mar 4 2020 - 2 min read

Recap: Dungeon World

A quick one-shot of Dungeon World

Jan 7 2020 - 2 min read

Flip-a-Card: PBTA Edition

How would you run Flip-a-Card in a more PBTA style?

Jan 4 2020 - 1 min read

Masks: the Spotlight

How writing Silverline has helped me learn about the spotlight

Dec 13 2019 - 2 min read

Recap: Tales of Timberwind

Tales of Timberwind, an early-release game from the Baker clan

Dec 9 2019 - 1 min read

Recap: City of Mist and Demigods

A day of mystery and divinity

Dec 1 2019 - 4 min read

Masks: Silverline

Using Masks as a solo game engine

Nov 27 2019 - 2 min read

Recap: Genesys and Demigods

Neon detectives and Greek demigods

Nov 24 2019 - 2 min read

Fate Actions as Moves

Let's take a Dungeon World playbook, and rewrite it to use Fate mechanics.

Aug 6 2016 - 3 min read

Playtesting Avert the Apocalypse

I was sick yesterday so couldn't run, but two Sundays before that, I got to playtest the first session using my [Avert the Apocalypse] hack, first described in [Staying Busy].

Jun 27 2016 - 2 min read

Staying Busy

The last several weeks have been pretty busy. I've been slow to post, so here's a recap of recent work.

Jun 2 2016 - 3 min read

Fairy Soul Opposition

I'm taking a break from Grand Adventure to work on some other game design, and try out Powered by the Apocalypse. I'm taking an idea from awhile back, called "Fairy Soul", and giving it specific mecha...

Mar 4 2016 - 5 min read

Why Moves...

Early opinions on an aspect of PBTA game design

Jun 19 2015 - 3 min read