game-design-diary

It Was There, Honest!'s Exploration system

I decided to go with the five-rooms approach, to give the game some structure. Based on that, I broke down the five areas, wrote descriptions for each one, and wrote three questions that the AF should...

Aug 14 2015 - 2 min read
game-design-diary

Exploration Mechanics for It Was There, Honest!

Today I want to talk about three exploration models for [It Was There, Honest!](/2015/07/08/it-was-there-honest/) I have three ways to structure exploration: Freeform RP, the Five-Room Dungeon, and A...

Aug 4 2015 - 2 min read
game-design-diary

It Was There, Honest!

I've been looking for a way to play-test the [cue system I described earlier](/2015/07/06/cues/). I could plug it into [Inept Sorcerers](https://astralfrontier.itch.io/inept-sorcerers), but I thought of a...

Jul 8 2015 - 1 min read