I decided to go with the five-rooms approach, to give the game some structure. Based on that, I broke down the five areas, wrote descriptions for each one, and wrote three questions that the AF should try to ask as the kids narrate.

Today I want to talk about three exploration models for It Was There, Honest!

I have three ways to structure exploration: Freeform RP, the Five-Room Dungeon, and Adjective Maps.

I’ve been looking for a way to play-test the cue system I described earlier. I could plug it into Inept Sorcerers, but I thought of another possibility: make a separate game.