flip-a-card

Flip-a-card: Twists

Reusing a Grand Adventure idea.

Apr 23 2020 - 4 min read
recap

Works in Progress

It's 2017. I made progress on some projects, failed to completely push through a few others, and made some important breakthroughs on even more. In no particular order, here's what's on my plate at th...

Jan 4 2017 - 2 min read
game-design-diary

Grand Adventure and Damage

A couple of posts called "What's Your Damage" are up, but not public. I want to talk about consequences, wounds, harm, damage, hit points, whatever you want to call it, and how [Grand Adventure] deals...

Dec 6 2016 - 6 min read
game-design-diary

Pelaga

In comments on a [previous post], describing a sample world for [Grand Adventure] called Talispire, I was challenged to do something more than just another fantasy world with elves n' dwarves. Here's ...

Dec 4 2016 - 5 min read
game-design-diary

More Talispire

This is another list of things I like about Talispire, the sample world for [Grand Adventure]. In the [last post](/2016/10/15/talispire/), I talked about playing with standard fantasy tropes. This tim...

Nov 28 2016 - 4 min read
palaver

Why We Play

Political posts don't normally appear in this space.

Nov 22 2016 - 4 min read
game-design-diary

Grand Adventure Without Challenges

Grand Adventure offers a structured storytelling experience through Challenges. Characters encounter a situation and must navigate it, and their actions burn down one or more points of endurance per a...

Oct 29 2016 - 3 min read
game-design-diary

Talispire

I wrote up a sample world for [Grand Adventure] called Talispire. It's supposed to be a [Standard Fantasy Setting] on the surface, but with more depth if you look closely. So what am I proud of about ...

Oct 15 2016 - 3 min read
game-design-diary

Moving Targets

I have to get my household moved by April 2, so I've been busy with that. But here and there, I'm making progress on Grand Adventure.

Feb 21 2016 - 2 min read
game-design-diary

Grand Adventure Optional Rules

A thread about damage got me thinking about a few optional rules for Grand Adventure: Conditions (for nuanced tracking of injury) and Equipment.

Jan 29 2016 - 2 min read
game-design-diary

A Grand Unified Theory

I was sick for a few weeks in November, and have been busy around the Thanksgiving holiday. Looking back, I saw fewer posts than I'd liked. So here's what I've been thinking about during that time, wh...

Nov 27 2015 - 5 min read
game-design-diary

Grand Adventure Mechanics

I'm looking at a design for Grand Adventure that focuses around Action Cards (a modified version of Spell Cards from [Inept Sorcerers]), and two new rules I'm still fleshing out, called Spotlight and ...

Sep 18 2015 - 5 min read
game-design-diary

Grand Adventure

On the heels of [Inept Sorcerers] and [It Was There, Honest!], I thought I'd take a shot at writing a general-purpose adventure roleplaying game, using the things that resonated most with readers of t...

Aug 22 2015 - 5 min read