Day 20: Which game mechanic inspires your play the most?

I know plenty of people who have jumped on the PBTA bandwagon, and sometimes it’s the superficial stuff they glom onto, rather than the deep core of what makes PBTA work. Playbooks! GM doesn’t roll! Failure! Many of these same people feel let down by Fate, with comments like “you can just buy success so easily”. But PBTA will not magically help you GM if you don’t actively invest in using the tools it gives you, or worse, run it as though it’s an OSR game or something.

Day 16: Describe your plans for your next game

Next game I’m designing: this is “flip-a-card”, which desperately needs a catchier name. Right now the mechanics are settling in (not that there’s many), and I’m realizing that I need three things:

  1. A really kickass setting that can be expressed through a set of index cards
  2. Some kind of Mail Merge deal where I can type up a bunch of text and print 3x5" or 4x6" cards out from that
  3. Time with people to playtest this creation

We were through one session and reality intervened, so we sort of made playtest progress, but I think there’s a lot more to be done.