Putting spotlight, vision, and tools together
Vision, flocks, painting, and sockets
Assorted thoughts on authority and delegation
What did this little playtest tell me?
A quick exploration of flip-a-card to see how it plays
How is flip-a-card intended to work with pacing and difficulty?
Early thoughts on challenge cards
What I'm learning about programmatically type-setting
A dinky little game about a haunted dungeon and an overconfident adventurer
An explanation of culture vs. heritage vs. species in the game
How would you run Flip-a-Card in a more PBTA style?
The first role card is out!
A link to condition cards, which are in review-ready status
Cards are now being published to their own site
Automating the card pipeline with YAML and Node.js
What do the character cards look like when combined? A work in progress.
What are the character cards I'm creating for the playtest deck?
A stupid little one-shot RPG that has actually been played!
How did the cards turn out?
How I used nanDECK to quickly lay out some cards for this game
What goes into a typical flip-a-card game deck?
What are some of the core rules for a flip-a-card game?
How to build encounters more interesting than "hit them until their hit points fall out"
What are the iconic weapons and armor of the various classes and jobs?