Putting spotlight, vision, and tools together
Vision, flocks, painting, and sockets
Assorted thoughts on authority and delegation
What did this little playtest tell me?
A quick exploration of flip-a-card to see how it plays
How is flip-a-card intended to work with pacing and difficulty?
Early thoughts on challenge cards
An explanation of culture vs. heritage vs. species in the game
How would you run Flip-a-Card in a more PBTA style?
The first role card is out!
A link to condition cards, which are in review-ready status
Cards are now being published to their own site
Automating the card pipeline with YAML and Node.js
What do the character cards look like when combined? A work in progress.
What are the character cards I'm creating for the playtest deck?
How did the cards turn out?
How I used nanDECK to quickly lay out some cards for this game
What goes into a typical flip-a-card game deck?
What are some of the core rules for a flip-a-card game?
After a fight begins, what does it take to end it? Combat systems exist to answer that question. How does it work when all we can really count on is
How could character creation work in a new flip-a-card system?
What are some ways to handle task resolution, success/failure, etc.?
How to write cards to build your own RPG world
A hack of a hack of a hack, coming back to life (maybe)