Elezen

Tall, long-lived and long-eared, elegant, and proud, the Elezen feel themselves chosen of the gods. They are the most common inhabitants of Gridania and Ishgard.

  • Starting abilities: Brawn 2, Agility 2, Intellect 2, Cunning 1, Willpower 3, Presence 2
  • Starting Wound Threshold: 8 + Brawn
  • Starting Strain Threshold: 10 + Willpower
  • Starting XP: 100
  • Starting Skills: 1 rank in Negotiation
  • Special Ability: Sharp Hearing. Remove 2 Setback dice from skill checks imposed due to noise level.

Hyur

Use the "Average Human" archetype (p. 36) to represent Hyur characters, whether Midlander or Highlander.

Lalafell

Despite their short size and cute appearance, Lalafell are not to be underestimated. Some of the most ruthless movers and shakers in Ul'dah are Lalafell.

  • Starting abilities: Brawn 1, Agility 2, Intellect 2, Cunning 3, Willpower 2, Presence 2
  • Starting Wound Threshold: 10 + Brawn
  • Starting Strain Threshold: 8 + Willpower
  • Starting XP: 115
  • Starting Skill: 1 rank in Negotiation
  • The "Forceful Personality" trait possessed by Aristocrats (p. 39)

Miqo'te

The Miqo'te are a race of humanoids with catlike ears and tails, with hunting instincts to match.

  • Starting abilities: Brawn 2, Agility 3, Intellect 2, Cunning 2, Willpower 1, Presence 2
  • Starting Wound Threshold: 8 + Brawn
  • Starting Strain Threshold: 10 + Willpower
  • Starting XP: 100
  • Starting Skill: 1 rank in Survival
  • Burst of Grace: Once per session, spend a Story Point as an incidental to make a skill check in the same turn as though your ranks equal your Agility.

Roegadyn

This race of tall and powerful people come in two flavors: the Sea Wolves and the Hellsguard.

  • Starting abilities: Brawn 3, Agility 2, Intellect 1, Cunning 2, Willpower 2, Presence 2
  • Other starting stats as per the "Laborer" archetype on p. 37

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