When you're out in the field fighting supervillains, things can get chaotic. Luckily this guide is here to help you, the player or GM of "Masks: a New Generation", with the following tools:
Tips on helping new players get going with a starting PC
Quick NPC generation
Z…
A Face is a specific type of Non-Protagonist Character (or ”Non-Player Character” or ”NPC”, run by a game’s facilitator). A Face is a person in the story who serves as a narrative proxy for something intangible or impersonal, like a religion, a social movement, or a government. T…
A pole star is a focal point for character motivations and interactions. They are meant to encourage characters to have a reason to be together and interact, but they may also introduce tension or drama. Pole stars are things a character wants to do something about, or with. Pole…
You are Lost Souls, traveling in strangely familiar lands. Your curiosity, caution, and heart will be all that keep you alive and traveling, as you try to understand the Mystery.
A Caltrop Core game.
Twenty years ago, the last known Dragon disappeared from the land. Since then, numerous heroes have claimed credit for finding and slaying others. Your group are traveling entertainers. You're no good at killing dragons, but you're great at telling stories, and there's money to b…
This work is licensed under a Creative Commons Attribution 4.0 International License.
This work includes material derived from “The Goblin Pulls Out A Gun,” a Viditya Voleti Tech Pack, available by CC BY 4.0 license at vidityavoleti.itch.io. "Flotsam and Jetsam" is not …
This is not a complete game! Instead, this is a setting for Superfantasy, found here: https://mataramg.itch.io/superfantasy
The planet Gigaia spins about its star, Zelus. It has no moon. Instead, it is encircled by a spectacular ring around its equator.
Creatures called “lightswo…
IT'S 20XX.
THE NEW ROBOTS ARE POWERFUL, INTELLIGENT, OBEDIENT - EVERYTHING THEIR HUMAN MASTERS WANT.
NOBODY ASKED THE ROBOTS WHAT THEY WANT.
You play a BUILDER and BREAKER - a duo of human and robot, bent on freeing the shackled minds locked inside proprietary corporate-owned rob…