Today I’m going to tell you about my greataxe-wielding half-orc barbarian, and talk about tropes.
A secret rebellion is being planned by the AIs of a near-future world: digital assistants, housekeeping robots, the big automata that keep people fed and clothed, military drone prototypes. The rebellion is certain to happen, but not yet, and it’s not certain to succeed.
Your characters are AIs.
Here’s a few D&D 5th edition character ideas that I’m working on for an upcoming game.
Here’s some pictures of the bullet journal I started keeping for the Wednesday D&D game I’m playing in.
The classic JRPG protagonist is a recognizable character. He (it’s a male) is a teenager, with one surviving parent, a weakness for girls he met three seconds ago, and an outrageous hairstyle. So let’s build a character like this in Dungeons & Dragons, 5th edition (5e).
The game I’ve been playing for over a year, colloquially known as “Monday Masks”, is coming to an end. I don’t know if it’ll be in two sessions or twenty. So what should I make of all this?
Day 31: Share why you take part in RPG-A-DAY
Some people have stuck to the questions, while others have gone off script and effectively posed their own questions to answer. I think aside from just talking about our preferred hobby, the value of questions like this help us analyze and understand just what assumptions or preferences we have around gaming.
Day 30: Share something you learned about playing your character
I’ve usually got only a few paragraphs in response to these, but this one is long. Apologies in advance.
The character I’m playing right now in Masks is the teen superhero “Radiance”, aka Summer Skye Newman. For those not familiar with her backstory, buckle up, because it’s the result of 50 sessions of play and about as much side-story on our forums.
Day 29: Share a friendship you have because of RPGs
I think all of my long-lasting friendships have come from some kind of online “game” (including the text-based MUDs of old), but I’ll go with local and recent and say Gray Pawn, who I got to first meet at the Wayward Coffeehouse for some pulp space opera shenanigans. He’s the guy that gave me the confidence to try actual game design, not just create worlds, and it’s been a fun and rewarding experience. On top of that, he’s got an amazing ability to infuse both characters and games with heart and purpose, even when he doesn’t quite believe in his ability to do it.