New blog post.

The Basic Meshj

There’s several ways to build out a basic mesh for a character.

Modeling and Sculpting

This is the use of the modeling tools to build a rough outline, then to use sculpting tools to refine it.

Skin plus Subdivision

  1. Create a skeletal human structure out of vertices and edges
  2. Manually subdivide the edges
  3. Add a Skin modifier
  4. Add a Subdivision Surface modifier to give a more rounded shape
  5. Use Mesh > Transform > Skin Resize (or Control-A) to grow or shrink the skin effect around edges or vertices

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Retopology

https://inspirationtuts.com/8-blender-addons-for-retopology/

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