New blog post.
The Basic Meshj
There’s several ways to build out a basic mesh for a character.
Modeling and Sculpting
This is the use of the modeling tools to build a rough outline, then to use sculpting tools to refine it.
Skin plus Subdivision
- Create a skeletal human structure out of vertices and edges
- Manually subdivide the edges
- Add a Skin modifier
- Add a Subdivision Surface modifier to give a more rounded shape
- Use Mesh > Transform > Skin Resize (or Control-A) to grow or shrink the skin effect around edges or vertices
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Retopology
https://inspirationtuts.com/8-blender-addons-for-retopology/
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