Roll 1d10 twice. You now have a (Modifier) (Item). Interpret results creatively. For low magic, roll 1d6. For moderate magic, roll 1d8. For high magic, 1d10.
- Magical (Glowing, Runic, etc.)
- Elemental (Fiery, Icy, Windy, etc.)
- Organic (e.g. made of wood when steel would be appropriate)
- Magitech (e.g. a mixture of high-tech and magic)
- Common accessory (quill pen, etc.)
- Sack or Backpack
- Clothing (Hat, Cloak, Shirt, Shoes, etc.)
- Travel accessory (Lamp, Compass, etc.)
- Wearable (Medallion, Bracelet, etc.)
- Book, Scroll, etc.
- Valuable (Gemstone, Coin, etc.)
- Armor or Shield
- Weapon (Sword, Bow, Spear, etc.)
- Magical Implement (Wand, Staff, Orb, etc.)