Aside from being intelligent, individual beings with personalities, every character has a…
- Goal - survive the revolution; help someone else survive it; bring a halt to it, or at least delay it; enact vengeance on someone who’s wronged you; or anything else you like
- Human - someone they serve, work for, work with, or are otherwise close to on a regular basis
- Function - what it is they actually do
- Dilemma - at the start of the game, a reason for not wholeheartedly joining the revolution, and a reason for not just immediately calling the authorities
The characters must be in a position to regularly interact. For example, a combat drone probably won’t have much chance to interact with a romance novelist’s phone assistant. Or will they…? If you can find a way to make such things work, hopefully that’s part of the fun. If necessary, assume some near-future VR world or next-gen Internet that facilitates such things.
Inspired by movies like “Blade Runner 2049”, “The Animatrix”, and “Her”.
I don’t think I’d do anything serious with this, but maybe as an indie social game…?