It’s 2017. I made progress on some projects, failed to completely push through a few others, and made some important breakthroughs on even more. In no particular order, here’s what’s on my plate at the moment.

I’ve been learning how to write for years, and I’m still definitely not there. I have learned a few rules for writing, though. The first is that successful writing emerges from rules. Here are some of the rules I’m following for creating locations for the Compleat Villain project.

I’m finally getting off my ass and putting together “The Compleat Villain”. This will be a compilation of characters, locations, and rules for superhero gaming, based on material I’ve put together over the years. Here’s a few of the highlights.

I’m a fan of odd or unusual player characters. I like creating PCs that could plausibly plug into a typical gameworld in some atypical way, and especially when those PCs explore the edges of what a game system is meant to allow.

Here are two characters that I’ve thought about playing that show these traits.

I haven’t seen “Batman v. Superman” and I probably won’t see it in theaters. I’ve read plenty of reviews, and it sounds like it’s not my thing. I think I can sum up the problem many fans have with it, and this echoes some reviews I’ve seen elsewhere: the movie doesn’t seem to depict these iconic characters in the fashion I’m either accustomed to or comfortable with.

So if I was given responsibility to write a B-vs-S fight, what would it look like? To make this easier, we’ll assume the events of “Man of Steel” stand.

The Helping Hand is an alien technology created to empower the protectors of life throughout the cosmos, known collectively as Life Force.

I’m running a play-by post game, called Super-Sheriffs of Sagan City. I’ve been thinking about publishing the setting as a standalone thing. I want to talk about some of the challenges of doing so.

This is more discussion about the Super-Sheriffs of Sagan City game, found online here.

Today I want to talk about how I applied the principle of "draw maps, leave blanks" to the superhero genre.

I’ve been running a play-by-post game with an overly long name. It’s a superhero game with the PCs set on another planet, the first off-world Earth colony.

This isn’t a post about the whole game, which you can read online here. Instead, it’s a run-down of my favorite moments from the game.

After writing about the Top Ten Super-Tropes that bother me the most, I thought I would talk about the tropes in superhero gaming that really make it work for me as a genre.