Wishes have power. Especially if you are playing Inept Sorcerers. This is an early version of an add-on rule for that game, allowing players to create wishes that must come true, regardless of cost.
I posted quite a bit about Inept Sorcerers on G+, on this blog, and elsewhere. Normally I don’t get so chatty about projects I’m working on, but I wanted to do two things I hadn’t really done before: first, to actually design a game, and second, to tell other people what I did and how I did it.
I’m designing a few “campaign frames” for Inept Sorcerers, which provide the game with a more concrete tone and setting.
My friends Phil, Sherry, and Justin helped me playtest Inept Sorcerers. Phil recorded the session, and you can listen to it.