I'm running a play-by post game, called Super-Sheriffs of Sagan City. I've been thinking about publishing the setting as a standalone thing. I want to talk about some of the challenges of doing so.
This is more discussion about the Super-Sheriffs of Sagan City game, found online here.
Today I want to talk about how I applied the principle of "draw maps, leave blanks" to the superhero genre.
I've been running a play-by-post game with an overly long name. It's a superhero game with the PCs set on another planet, the first off-world Earth colony.
This isn't a post about the whole game, which you can read online here. Instead, it's a run-down of my favorite moments from the game.