Posts tagged 'grand-adventure'

  Works in Progress

It's 2017. I made progress on some projects, failed to completely push through a few others, and made some important breakthroughs on even more. In no particular order, here's what's on my plate at the moment.

  Grand Adventure and Damage

A couple of posts called "What's Your Damage" are up, but not public. I want to talk about consequences, wounds, harm, damage, hit points, whatever you want to call it, and how Grand Adventure deals with the underlying issues that these posts discuss.

  Pelaga

In comments on a previous post, describing a sample world for Grand Adventure called Talispire, I was challenged to do something more than just another fantasy world with elves n' dwarves. Here's the start of one, a water-world called Pelaga.

  More Talispire

This is another list of things I like about Talispire, the sample world for Grand Adventure. In the last post, I talked about playing with standard fantasy tropes. This time I want to talk more about social and identity issues that sit in the text, waiting to be explored - if you want.

  Why We Play

Political posts don't normally appear in this space. But almost everybody I know has expressed fear about a Donald Trump presidency. That fear separates itself into a series of questions about RPGs and similar hobbies. I want to answer those questions for myself, plus an additional and important one: "Why do we play role-playing games?"

  Grand Adventure Without Challenges

Grand Adventure offers a structured storytelling experience through Challenges. Characters encounter a situation and must navigate it, and their actions burn down one or more points of endurance per action. Not everyone would like that much detail. Fortunately you're not forced to use it.

  Talispire

I wrote up a sample world for Grand Adventure called Talispire. It's supposed to be a Standard Fantasy Setting on the surface, but with more depth if you look closely. So what am I proud of about its design?

  Moving Targets

I have to get my household moved by April 2, so I've been busy with that. But here and there, I'm making progress on Grand Adventure.

  Grand Adventure Optional Rules

A thread about damage got me thinking about a few optional rules for Grand Adventure: Conditions (for nuanced tracking of injury) and Equipment.

  A Grand Unified Theory

I was sick for a few weeks in November, and have been busy around the Thanksgiving holiday. Looking back, I saw fewer posts than I'd liked. So here's what I've been thinking about during that time, which is how Grand Adventure all ties together.

  Grand Adventure Mechanics

I'm looking at a design for Grand Adventure that focuses around Action Cards (a modified version of Spell Cards from Inept Sorcerers), and two new rules I'm still fleshing out, called Spotlight and Discoveries.

  Grand Adventure

On the heels of Inept Sorcerers and It Was There, Honest!, I thought I'd take a shot at writing a general-purpose adventure roleplaying game, using the things that resonated most with readers of those games.