Many modern RPGs give you a triad of outcomes when you roll dice: Pass, Fail, and Complicate.
Pass is pretty simple: "the PC gets what the player wanted." Fail is sometimes equally simple: “they don’t”. Complicate, and more recent incarnations of Fail, give you something else: hard bargains, extra costs, or unexpected outcomes.
It’s 2017. I made progress on some projects, failed to completely push through a few others, and made some important breakthroughs on even more. In no particular order, here’s what’s on my plate at the moment.
It was the summer I turned 17 when Shannon got taken by the UFO.
A couple of posts called “What’s Your Damage” are up, but not public. I want to talk about consequences, wounds, harm, damage, hit points, whatever you want to call it, and how Grand Adventure deals with the underlying issues that these posts discuss.
In comments on a previous post, describing a sample world for Grand Adventure called Talispire, I was challenged to do something more than just another fantasy world with elves n’ dwarves. Here’s the start of one, a water-world called Pelaga.
This is another list of things I like about Talispire, the sample world for Grand Adventure. In the last post, I talked about playing with standard fantasy tropes. This time I want to talk more about social and identity issues that sit in the text, waiting to be explored - if you want.
Political posts don’t normally appear in this space. But almost everybody I know has expressed fear about a Donald Trump presidency. That fear separates itself into a series of questions about RPGs and similar hobbies. I want to answer those questions for myself, plus an additional and important one: “Why do we play role-playing games?”
I had this random idea for a short story, about a grizzled mercenary assigned to escort a young princess in a fantasy world.
Grand Adventure offers a structured storytelling experience through Challenges. Characters encounter a situation and must navigate it, and their actions burn down one or more points of endurance per action. Not everyone would like that much detail. Fortunately you’re not forced to use it.
I wrote up a sample world for Grand Adventure called Talispire. It’s supposed to be a Standard Fantasy Setting on the surface, but with more depth if you look closely. So what am I proud of about its design?