This is a character concept for an upcoming potential Masks game. The concept is “light-manipulating truth-seeking modern ninja”.
This is a character concept for an upcoming potential Masks game. The concept is “hot-blooded powersuit pilot with robot friends”.
This is a character concept for an upcoming potential Masks game. The concept is “modern Knight of the Round Table wielding a fragment of Excalibur”.
I’ve run two sessions of The Wake for people. Here’s a run-down of some metaphysical concepts I introduced for the game, and some elaboration on what they mean.
“The Wake” is the name of a dreamlike fantasy world I’m creating for Fate.
You can read some short fiction here: What’s Your Story?
In role-playing games, the GM describes challenges and offers opportunities. The players then make decisions for how their characters react to these things. You can think of this process as navigating a maze made of doors, walls, and windows.
Many modern RPGs give you a triad of outcomes when you roll dice: Pass, Fail, and Complicate.
Pass is pretty simple: "the PC gets what the player wanted." Fail is sometimes equally simple: “they don’t”. Complicate, and more recent incarnations of Fail, give you something else: hard bargains, extra costs, or unexpected outcomes.
In comments on a previous post, describing a sample world for Grand Adventure called Talispire, I was challenged to do something more than just another fantasy world with elves n’ dwarves. Here’s the start of one, a water-world called Pelaga.
The Helping Hand is an alien technology created to empower the protectors of life throughout the cosmos, known collectively as Life Force.