This is more discussion about the Super-Sheriffs of Sagan City game, found online here.
Today I want to talk about how I applied the principle of "draw maps, leave blanks" to the superhero genre.
I've been running a play-by-post game with an overly long name. It's a superhero game with the PCs set on another planet, the first off-world Earth colony.
This isn't a post about the whole game, which you can read online here. Instead, it's a run-down of my favorite moments from the game.
I was sick for a few weeks in November, and have been busy around the Thanksgiving holiday. Looking back, I saw fewer posts than I'd liked. So here's what I've been thinking about during that time, which is how Grand Adventure all ties together.
I posted quite a bit about Inept Sorcerers on G+, on this blog, and elsewhere. Normally I don't get so chatty about projects I'm working on, but I wanted to do two things I hadn't really done before: first, to actually design a game, and second, to tell other people what I did and how I did it.
Thinking more about the Souls of Steel playtest at GeekGirlCon spurred me to combine two of my anime interests: giant mecha and romantic comedy.