Film Crit Hulk writes about "breaking a story". Rather than constructing a story, the goal is to take a story you're familiar with, or want to tell, and separate it into its component pieces. So I'm going to attempt to do just that, and try to extract a formula for writing a space opera in the vein of E. E. "Doc" Smith.
Two ideas came together for me this morning: a discussion of the mass graves of London, and the recent victory of AlphaGo over Lee Sedol.
I'm not in my 20's any more. But I'm not old, or even middle age. I'm at That Age.
I'm taking a break from Grand Adventure to work on some other game design, and try out Powered by the Apocalypse. I'm taking an idea from awhile back, called "Fairy Soul", and giving it specific mechanics.
I have to get my household moved by April 2, so I've been busy with that. But here and there, I'm making progress on Grand Adventure.