Astral Frontier Blog

  Vessels Mechanics (Part 2)

In the last post, I talked about the three phases of the "vessels" game: disrupt, discover, and direct.

  Inept Sorcerers Playtest

My friends Phil, Sherry, and Justin helped me playtest Inept Sorcerers. Phil recorded the session, and you can listen to it.

  Vessels Mechanics (Part 1)

The "Vessels" game I've been working on has been a struggle. Questions needed answering: what do emotions really do in a group situation? What is the right way to model influencing those emotions?

  Inept Sorcerer Classes

Inept Sorcerers doesn't say anything about the sort of magic your character uses, or where they learned it, or anything really. But what if it did?

  It Was There, Honest!

I've been looking for a way to play-test the cue system I described earlier. I could plug it into Inept Sorcerers, but I thought of another possibility: make a separate game.