In the last post, I talked about the three phases of the "vessels" game: disrupt, discover, and direct.
My friends Phil, Sherry, and Justin helped me playtest Inept Sorcerers. Phil recorded the session, and you can listen to it.
The "Vessels" game I've been working on has been a struggle. Questions needed answering: what do emotions really do in a group situation? What is the right way to model influencing those emotions?
Inept Sorcerers doesn't say anything about the sort of magic your character uses, or where they learned it, or anything really. But what if it did?